Storycatcher is a board game that is suitable for multiple people and is designed by theatre makers.
The board game is split up in sections, each representing a universal theme: love, family, friendship, world, happiness, farewell, freedom and the beginning. The participants roll the dice and move their pawn to the relevant theme. On arrival, the participant will tell a story from their personal life based on the specific theme. For more inspiration, the participant can choose one or more cards with images. The cards have been beautifully designed by a visual artist and offer a huge support to the storytellers.
The creative production process
The game is also a way to start the creative process for a performance or exhibition or to conduct research on a specific theme. In this case, the authentic stories of the participants form a guideline.
Goals of Storycatcher
To get participants out of isolation by offering them the opportunity to share their stories, experiences and talents, or to help shape their thoughts on topics that are difficult to discuss.
– To exchange, connect and generate an understanding and respect between different age groups and cultural groups.
– Encourage participants who usually do not come into contact with culture, in the sense of (self) expression, to (re) discover and deploy their creative talent.
– To give participants a voice and teach them skills to tell a story and present in front of an audience. This will strengthen their self-worth and self-esteem.
– To discuss themes which are difficult to discuss (poverty, loneliness etc.) in an accessible way.
– To train professionals and members from the community to become game leaders, so that the methodology can be used more widely and more people can be reached.
Since 2016, more than 25 projects have been realised in various domains. Apart from self-developed artistic projects, which resulted in three performances around the theme of love, and the trainings to play the game in Morocco and Serbia, the game has also been used in several projects with social purposes. For example, we have played the game with migrant women from a shelter, with lonely people, in poverty projects, at school with kids and at festivals.
We have already sold 500 games and we continue to sell more on our website.
The game has been included in the guide from the Landelijk Instituur voor Amateurkunst as a method to work with various target groups.